Fenris Games - Shadow's Grove - Boss Entryway

Fenris Games - Shadow's Grove
Shadow's Grove is a Third-person narrative adventure game.
I was responsible for the Boss area's models, set dressing, and lighting.
I started with the concept and followed up with the art style of central architecture.
Make sure the scene will be cohesive with the new model.
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I am really grateful to be able to join this project! Surrounded by many talented artists.

Boss Entryway
I was responsible for the concept art of Boss Gate Architecture. Also, set dressing and lighting with Ryan Deardorff and 
Laura Wen.

Boss Entryway
I was responsible for the concept art of Boss Gate Architecture. Also, set dressing and lighting with Ryan Deardorff and
Laura Wen.

Boss Entryway - Front view

Boss Entryway - Front view

Boss Entryway - Side view

Boss Entryway - Side view

Boss Gate
Model render in Substance Painter

Boss Gate
Model render in Substance Painter

Boss Gate
Architecture only

Boss Gate
Architecture only

Boss Gate
Architecture wireframe

Boss Gate
Architecture wireframe

Boss Gate
First concept art

Boss Gate
First concept art

Boss Gate
Concept art shows corrosion in a different stage

Boss Gate
Concept art shows corrosion in a different stage

Boss Gate
The working process that follows concept art.

Boss Gate
The working process that follows concept art.

Boss Gate
video walkthrough

Boss Gate
video walkthrough